In this article I address another round of Expanded decks that have been receiving hype and success recently on social media and at Expanded events in the lead-up to the Expanded Dallas Regionals.

These are Zoroark GX/Seismitoad EX, Zoroark GX/Golisopod GX and Trevenant.


Zoroark GX/Seismitoad EX




The following list is taken from TrainerChip’s YouTube channel:


Pokemon: 14

3 Seismitoad-EX
3 Zorua DEX 70
1 Zoroark BKT 91
2 Zoroark-GX
1 Sudowoodo GRI 66
1 Exeggcute PLB 102
1 Shaymin-EX
2 Tapu Lele-GX


Trainers: 42

3 Professor Sycamore
2 N
2 Acerola
1 Karen
1 Ghetsis
1 Colress
2 Guzma
1 Team Flare Grunt
4 VS Seeker
1 Computer Search
4 Puzzle of Time
4 Enhanced Hammer
4 Ultra Ball
3 Virbank City Gym
4 Hypnotoxic Laser
3 Choice Band
2 Float Stone


Energy: 4

4 Double Colorless Energy


Deck Overview:


This deck is like a modern spin on the infamous Seismitoad EX/Slurpuff PHF deck that performed well during the first half of the 2014-15 season, back when we still had Lysandre’s Trump Card. Zoroark GX is here mainly for Trade, although of course there will undoubtedly be numerous times over the course of a large event when you will be able to effectively use Riotous Beating too, most frequently as a game-ending clean-up attack or OHKO option.

Trade allows you to draw into cards like DCE, Enhanced Hammer and the Laserbank package consistently and it also frees you up to use your Supporter for the turn on things like Acerola, Guzma and Karen more frequently. Another thing Trade lets you do is stockpile resources. This is a deck that has a strong reactive side with the Hammers, Puzzles and Acerolas, and Trade allows you to keep cards like that on hand for the opportune moments. You don’t have to keep ditching resources with N, Colress or Sycamore.

The deck’s inclusion of a full four Enhanced Hammer package should make you think of Azul Garcia Griego’s 2nd place Golisopod GX/Garbodor deck from the Standard Regionals that happened recently in Memphis, as that deck also maxed out Enhanced Hammer to great effect. In both this deck and that deck, the maxed Hammers represent a smart response to the expected metagame at hand.

As I observed in my last article, Special energies are rampant in Expanded, mostly in the form of DCE which is the backbone of nearly every tier 1 deck, so most of the time you will be happy to draw into Hammer at every stage of a game. With 4 Enhanced Hammers as well as Puzzle of Time and Quaking Punch, you launch an all-out assault on these Special-energy-reliant decks and give yourself a very realistic chance of pulling off the win condition of removing all of the opponent’s energies and keeping them from being recovered due to toad’s Item lock.


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