A First Look at Plasma Storm!

 

Regionals are taking place as I write this, so the chances are, most of you will read this looking forward to Plasma Storm Pre Releases and the upcoming State Championships.

In this article I’m going to look at all the cards which are expected to be released in Plasma Storm, which I feel could have an impact on the metagame, and are worth trying to trade for, or buy online as singles. The cards aren’t listed in any particular order, and I find most ordered lists are pretty pointless anyway, since it’s easy to have pretty inaccurate predictions without testing any new decks extensively!

Before we start, I’d like to say thanks to PokeBeach for providing the scans and translations for everyone to use. If you want to look at the full list of scans and translations on their website, just click the link!

 

Victini EX

 

Victini-EX – Fire – HP110
Basic Pokemon

[R] Energy Turbo: Search your deck for two Basic Energy cards and attach them to your Benched Pokemon in any way you like. Shuffle your deck afterwards.

[R][C][C] Rising Burn: 50+ damage. If the Defending Pokemon is a Pokemon-EX, this attack does 50 more damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1

 

Articuno EX

 

Articuno-EX – Water – HP170
Basic Pokemon (Team Plasma)

[W][C][C] Blizzard: 60 damage. Does 10 damage to each of your opponent’s Benched Pokemon.

[W][W][C][C] Frost Prison: 80 damage. If this Pokemon has a Plasma Energy attached to it, the Defending Pokemon is now Paralyzed.

Weakness: Metal (x2)
Resistance: Fighting (-20)
Retreat: 1

 

Ludicolo 

 

Ludicolo – Water – HP130
Stage 2 – Evolves from Lombre

Ability: Rain Dish
Between turns, heal 20 damage from this Pokemon.

[W][W][C] Gleeful Dance: 70 damage. You may discard an Energy card attached to this Pokemon. If you do, the Defending Pokemon is now Confused.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3

 

Magnezone

 

Magnezone – Lightning – 140 HP
Stage 2 (Team Plasma) – Evolves from Magneton

Ability: Double Brain
You may play 2 Supporter cards per turn instead of 1.

[L][L][C] Gyro Ball: 80 damage. Switch this Pokemon with one of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3

 

Cobalion EX

 

Cobalion-EX – Metal – HP180
Basic Pokemon

[M] Holy Edge: 30 damage. Choose 1 Special Energy card attached to the Defending Pokemon and discard it.

[M][M][C] Steel Bullet: 100 damage. This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on the Defending Pokemon.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2

 

Lugia EX

 

Lugia-EX – Colorless – HP180
Basic Pokemon (Team Plasma)

Ability: Overflow
For each of your opponent’s Pokemon that is Knocked Out by damage from Lugia-EX’s attacks, take 1 more Prize card.

[C][C][C][C] Plasma Gale: 120 damage. Discard 1 Plasma Energy attached to this Pokemon or this attack does nothing.

When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2

 

Colress Machine

 

Colress Machine – Trainer
Item (Team Plasma)

Search your deck for a Plasma Energy and attach it to one of your Team Plasma Pokemon. Shuffle your deck afterwards.

You can use any number of Item cards during your turn.

 

Plasma Energy

 

Plasma Energy – Special Energy (Team Plasma)

This card provides 1 [C] Energy.

 

Poison Hypnotic Beam

 

Poison Hypnotic Beam – Trainer
Item (Team Plasma)

The Defending Pokemon is now Poisoned. Flip a coin. If heads, the Defending Pokemon is also Asleep.

You can use any number of Item cards during your turn.

 

Colress

 

Colress – Trainer
Supporter (Team Plasma)

Shuffle your hand into your deck. Then, draw an amount of cards up to the number of Pokemon on both your and your opponent’s Bench.

You may play only 1 Supporter card during your turn (before your attack).

 

Plasma Frigate

 

Plasma Frigate – Trainer
Stadium (Team Plasma)

All Pokemon that have Plasma Energy attached to them have no Weakness.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

 

Victory Piece

 

Victory Piece – Trainer
Item

Pokemon Tool: Each Pokemon can have only 1 Pokemon Tool attached to it at any time.

If this card is attached to Victini-EX, Victini-EX can use its attacks without the necessary Energy requirements.

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.

You can use any number of Item cards during your turn.

 

Scramble Switch

 

Scramble Switch – Trainer
Item

Switch your Active Pokemon with one of your Benched Pokemon. Then, you may move any number of Energy attached to that Pokemon to the new Active Pokemon.

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.

You can use any number of Item cards during your turn.

 

Dowsing Machine

 

Dowsing Machine – Trainer
Item

Discard two cards from your hand. Then, pick any Trainer card from your discard pile and put it into your hand.

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.

You can use any number of Item cards during your turn.

 

Victory Piece

 

Victory Piece – Trainer
Item

Pokemon Tool: Each Pokemon can have only 1 Pokemon Tool attached to it at any time.

If this card is attached to Victini-EX, Victini-EX can use its attacks without the necessary Energy requirements.

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.

You can use any number of Item cards during your turn.

 

Plasma Storm Overview

 

For once, I don’t think the EX Pokemon are the stars of this set. They’re not terrible by any means, and might end up finding a place in a competitive deck, but are they better than what we already have? Keldeo, Darkrai, Mewtwo, Rayquaza, Landorus, Tornadus etc are all strong in their own right, and the competition is pretty fierce. Victini EX could end up being used as a counter to Cobalion EX if it ever proves popular, and it’s first attack gives great energy acceleration to any deck, although you’ll need to find a way to attach a Fire energy to it on the first turn consistently. It also pairs well with a pretty cool Ace Spec called Victory Piece, which removes all the energy requirements for both Victini EX’s attacks, meaning you can start hitting opposing EX Pokemon for 100 damage from the first turn. Skyla could help to search it out more consistently, but once that first Victini EX gets knocked out, you can’t get it back again easily.

Ludicolo I included as I think it could make a pretty fun casual deck. It’s ability is actually pretty good, and you can heal off 40 damage by the time it’s your opponent’s turn again. Unfortunately it’s retreat cost is pretty high, and 70 damage for three energy isn’t that great, on a 130HP Pokemon. You could use Darkrai EX to give them a free retreat cost, and try to cycle between two or three Ludicolo, giving them time to heal off all the damage from one attack. Unfortunately it’s pretty easy for most EX Pokemon to hit for 130 damage in one hit, and it’s even harder to set up two or three Ludicolo at once!

Magnezone is pretty interesting, as it lets you play two Supporter cards per turn, which is pretty huge. Imagine playing two Professor Juniper back to back, and drawing 14 cards from your deck in one turn! It wasn’t that long ago that Magnezone Prime was in our format, and although they’re not identical, they are pretty similar (Magnezone Prime allowed you to draw up to six cards in your hand once per turn). What everyone found out with Magnezone Prime pretty quickly is that although it’s Ability was useful, it wasn’t worth playing in a deck for it’s draw support alone. I feel Magnezone is slightly inferior as well, as although it allows you to play a second Supporter, you still need to have one in hand to use. On top of that, you’re going to have to use your Supporters originally just to set a Magnezone up, which isn’t easy with Magnemite having to sit on the bench for one turn, hoping to not get knocked out.

You’re probably thinking that I’ve been pretty negative in my overlook so far. The thing is, it’s the Supporters, Trainers, and Stadiums which really make this set, not the shiny 180HP Basic EX Pokemon. Colress Machine allows you to search out a Plasma energy from your deck, and attach it to one of your Team Plasma Pokemon. As Team Plasma Pokemon get further support from future sets, decks around them will become stronger, and I guarentee that nearly every single one will be running four copies of this card. It allows you to attach more than one energy per turn, and also allows you to search out Special energy from your deck, all for just a Trainer card! Plasma Frigate is another cool Stadium which could also find a place in some of those decks. Any Pokemon with a Plasma energy attached have no weakness, meaning you can cover any problematic decks or Pokemon you may come across.

Poison Hypnotic Beam is another Team Plasma card, although you can use it in any deck really. If you think about the popularity of Plus Power, this card is superior in nearly every aspect. You’re guaranteed at least 10 damage from poison, and even have the option of paralysing the opposing Pokemon as well. It disrupts the opponent and means they have to stray from their planned strategy, in order to break out of that special conditions lock. I think that playing four Switch against this card isn’t always enough, so expect to see a single teched copy of Keldeo EX in most decks.

If any of you played about six or seven years ago, you’ll know about Supporter cards such as Copycat or Steven’s Advice. These cards both allowed you to draw cards from your deck, but could be completely manipulated by the opponent. The more benched Pokemon they played down, or more cards they kept in hand, the more cards you got to draw. This helped bring a lot of skill into the game, and meant that you couldn’t just play carelessly without any repercussions. I absolutely loved it, and for this reason, I think Colress is my favourite card from Plasma Storm. At most, you can draw ten cards from it, but if you chose to use all five of your bench slots, then the opponent can freely draw up to ten as well. It really makes choosing whether to bench Pokemon important, and adds another layer of strategy to the game.

Lastly, we get to the Ace Spec cards. I’ve seen Scrambled Switch in a lot of Japanese lists, and it works so well with bulky EX Pokemon and Max Potion. It means you can keep your energy in play, deny the opponent the chance to draw their prize cards, and can occasionally just move a bulky Pokemon out of the active position! Dowsing Machine is an exact reprint of Junk Arm, and it says a lot about how overpowered Junk Arm was, that Dowsing Machine is a pretty decent Ace Spec card. It’s main competition comes from Computer Search, which is more useful at the beginning of a game, but doesn’t give the options that Dowsing Machine does towards the end.

 




 



  • jconti2818

    Is Dowsing Machine an exact reprint of Junk Arm? I thought Junk Arm only let you get back Item Cards whereas Dowsing Machine if translated properly would allow you to get back Items, Stadiums, and Supporters since they all would be considered Trainer Cards?

    Thanks.

    jconti2818

    • Nathan

      That’s true, Dowsing Machine let’s you fetch back Stadiums and Supporters as well. Good catch!

  • Lombardi

    How about Lugia EX ability? I think it will be a must in every deck, at least 2 copies

    • Nathan

      You’d need to at least play Colress Machine, Plasma energy, and maybe Double Colourless energy as well. It might become more popular in a few sets time, when we have more Plasma support.

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